Game Scene Assignment
230 Digital Modeling
Game Scene Assignment
Week 5 and Overview
The objective of this assignment was to work with a group to create a Game Scene environment in Maya and to transfer it into Unity. We chose to create buildings inspired by the game Bioshock, you can find my reference photos in week ones post.
I started this project by collecting reference photos of Bioshock buildings because I had no idea what they even looked like. Once I had a good idea of the style I chose one building to go off of. I ended up missing week one of the project due to health issues, so I had to just jump in and get modeling. I started out by quickly making a rough version of the building, just to get the basic shape and size of it. I imported a life size model to use as reference. After I felt satisfied with the proportions I started creating some very basic walls, a corner piece, a window and a door. I used a blocking method for this, meaning I just built pieces of the building instead of trying to put the whole thing together all at once. This makes it easier to Uv and texture.
For week three I continued to create more "pieces to the puzzle" but adding a bit more detail to each piece. I built another window and added to the door way with steps and a railing piece. I did not get much done this week because I made sure to Uv everything thing as I went so I would not be stuck doing it last which takes so much longer.
Week four I made sure to get all the parts of my building finished and Uv'd. I worked more on the doorway adding an arch and some top trim. I also added two other windows, bricks to the corner, and the roof piece. My group and I then decided when a good time to meet was, to get all of our buildings put in Unity so we could start building our scene. This is when I started to get together textures and created Uv maps of all my blocked parts. I put the bottom level on one Uv map and the other top half on another. After I duplicated all the parts to put the building all together, I used Photoshop to place the textures onto the Uv maps and applied them using an AiStandard Surface.
When we all had our buildings done we met up and placed what we had created into Unity, a game platform. We then finalized our game scene by designing the layout, surroundings and props.
When we all had our buildings done we met up and placed what we had created into Unity, a game platform. We then finalized our game scene by designing the layout, surroundings and props.
Unity Render -Mine is to the right hand side.

-Uv texture maps
Week 4
For this week I just made sure to finish up all my pieces to "the puzzle" and make sure everything is Uv'd correctly. I ended up modeling the top to my roof, which I started out with a single cube and extruded the sides to create depth and the railing. I also created the archway above my door and created the last couple windows and a roof piece. This week as a group we figured out when we could meet up to put everything into Unity and made sure everyone was on the same page. We decided to meet up in the library the following Friday.
For this week I just made sure to finish up all my pieces to "the puzzle" and make sure everything is Uv'd correctly. I ended up modeling the top to my roof, which I started out with a single cube and extruded the sides to create depth and the railing. I also created the archway above my door and created the last couple windows and a roof piece. This week as a group we figured out when we could meet up to put everything into Unity and made sure everyone was on the same page. We decided to meet up in the library the following Friday.
Week 3
Week 1 and 2
For this assignment, I was placed in a group of four to create a simple game scene environment, with terrain and buildings. Our game theme for this project is Bioshock Infinite.
I ended up coming into this group late, due to medical reasons, so I ended up missing the first week of work. That is why I have combined week one and two together.
I started out by first getting reference photos, which I included a few down below. When starting in Maya, I had to make sure measurements were correct. By this I mean, changing centimeters to meters and dropping in a male model for size reference. I then modeled a rough version of my building. This is just to get an idea of what the basic size and shape will look like, so it is not very pretty. You can see this in the first photo below. It is a pretty basic shaped building, so it did not take me very long to put together.
The next step in this process was starting to create each separate piece to this building. I started out with just a basic wall and then duplicated that and added a window. I also made a wall with a door, a corner piece and a small wall piece, and added trim to a few. While making all these parts, I was also making sure to UV my objects. This is something I struggled with the last project, keeping up with UV's. I've learned it is just better to do it right after you make an object. Otherwise it can get very complicated. I would say I spent about 6 hours just doing these few things.
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